void save()
{
PlayerPrefs.SetFloat(sv_posx, transform.position.x);
PlayerPrefs.SetFloat(sv_posy, transform.position.y);
PlayerPrefs.SetFloat(sv_hp, health);
PlayerPrefs.SetFloat(sv_mp, mana);
PlayerPrefs.SetFloat(sv_sp, stamina);
PlayerPrefs.SetFloat(sv_maxmp, maxMana);
PlayerPrefs.SetFloat(sv_maxhp, maxHealth);
PlayerPrefs.SetInt(sv_money, money);
PlayerPrefs.SetInt(sv_exist, 1);
PlayerPrefs.SetFloat(sv_camx, Camera.main.transform.position.x);
PlayerPrefs.SetFloat(sv_camy, Camera.main.transform.position.y);
PlayerPrefs.Save();
}
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